I’ve been down another rabbit hole recently, reading up about Poles in the Napoleonic era for a Sharp Practice game about the death of Poniatowski. There is an excellent facebook group called “Epoka Napoleońska”, which often posts albums of uniforms and battle scenes from the period. Recently this group posted a link to an article from the Polish magazine “Historia”, published on 27 February 2023, about the origins of the Polish national anthem. It was so interesting that I decided to summarise it here. The story begins with the Third Partition in 1795, when the Polish State disappeared from the map, her territories shared out between Russia, Austria and Prussia. In 1797 the Polish Legions were raised in Italy under French sponsorship, attracting former soldiers and young patriots in exile. Their commander was General Jan Henryk Dąbrowski, an experienced officer who would serve the Polish cause throughout the Napoleonic wars. Also in 1797, the Polish nobleman, politician and writer, Józef Wybicki, a friend of Dąbrowski who had joined him in Italy, wrote a poem that became known as “the Song of the Polish Legions in Italy”. The words were set to the music of a popular Mazurka and sung for the first time on 20 July 1797 in Reggio Emilia in Italy. The Dąbrowski’s Mazurka soon became the Legions’ marching song and its popularity spread. In 1806 it was first printed in the partitioned Polish territories, and from then on, it became an enduring symbol of the ambition to regain independence. Despite being banned by the partitioning powers, the song kept its popularity and eventually became the official national anthem of the restituted Poland in 1927. The loyalty and courage of Polish troops in Napoleon’s service is legendary. The words of Dąbrowski’s Mazurka help demonstrate how tightly the dream of restored nationhood was bound to the person of the French Emperor. Small wonder they fought so hard for him, right up to the end. The original song had six verses, though verses four and six have been dropped in modern times (you can guess why) . Some of the words have changed slightly since 1797 but the gist is exactly the same. My loose translation is below Poland has not yet died As long as we are alive We shall take back by the sword What foreign powers have stolen. Refrain: March, march, Dąbrowski From Italian lands to Poland Under your command We shall unite with the nation. We will cross the Vistula, cross the Warta We will be Poles Bonaparte has shown us by example How we shall be victorious. Refrain Just as Czarniecki returned to Poznan From across the sea To save the fatherland After the Swedish partition. Refrain Neither German nor Muscovite shall settle (our lands) When, having drawn our sword, Our watchword will be “Unity And our Fatherland”. Refrain So the father says To his weeping (daughter) Basia “Hark! It seems our (lads) Are beating the military drums”. Refrain At this we all say with one voice “Enough of this captivity! We have the scythes of Racławice Kościuszko, if God wills it”. And the Polish original text: Jeszcze Polska nie umarła,
Kiedy my żyjemy. Co nam obca moc wzięła, Szablą odbierzemy. Refrain: Marsz, marsz, Dąbrowski —Do Polski z ziemi włoski —Za twoim przewodem —Złączym się z narodem. Przejdziem Wisłę, przejdziem Wartę Będziem Polakami Dał nam przykład Bonaparte Jak zwyciężać mamy. Refrain Jak Czarniecki do Poznania Wracał się przez morze Dla ojczyzny ratowania Po szwedzkim rozbiorze. Refrain Niemiec, Moskal nie osiędzie, Gdy jąwszy pałasza, Hasłem wszystkich zgoda będzie I ojczyzna nasza. Refrain Już tam ojciec do swej Basi Mówi zapłakany Słuchaj jeno, pono nasi Biją w tarabany. Refrain Na to wszystkich jedne głosy Dosyć tej niewoli Mamy racławickie kosy Kościuszkę Bóg pozwoli. Refrain
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Last month, I hosted a game of Blücher in the shed for Nick, Harry, Dan, James and Jack. The scenario was Abensberg, 1809, on the Scenarios for Blücher page. We have played a few games based on the 1809 campaign using Blücher, Lasalle and Soldiers of Napoleon, but I haven’t tried to game Abensberg until now. The reason, I suppose, is that the day was more a series of separate actions than a set-piece battle. Formations appeared on the scene from different directions and it was hard to coordinate movements in the heavily wooded and hilly Bavarian landscape. The game saw Jack and James’ Bavarians put early pressure on the Austrian right flank under Nick and centre under Dan. Nick and Dan had weak forces and several dummy unit cards, the threat of which slowed the Bavarians somewhat but of course were removed as soon as the enemy got within spotting distance. The French then appeared behind the Austrian right flank, though curiously, they advanced with some caution. Meanwhile Dan was shifting his Austrian forces from the centre to the right, as Harry’s reinforcements arrived on the left and he finally got moving. Poor Harry had spent much of the game watching Dan and Nick play, but he didn’t complain and declared himself happy to be moving his grenadiers and kürassiers. Athough slow, the French advance threatened to encircle Nick’s remaining troops and he withdrew his paper-thin units towards Dan. As the Austrian right folded backwards, Harry on the left began to swing around the Bavarian right, and so the front rotated steadily clockwise. For a time, the Austrians looked as if they were going to lose too many units but Franco-Bavarian losses mounted too and as the gaming day drew to a close, it was clear that Austria had done enough to thwart Napoleon’s ambitions for the day. The two French objectives were still comfortably in Austrian control and more Austrian reinforcements had arrived on table. Victory, albeit marginal, went to the Kaiserlicks. The game moved at a good pace and the players had no difficulties with the Blücher rules. One personal innovation I think worked well was to give each player two tokens at the start of the game that they could spend, either in combat or in rallying a damaged unit. We found when we played Waterloo last year that the ability to rally troops in the rules as written was too generous, meaning that a commander capable or rallying units dashed around restoring fighting power left right and centre: not realistic. On the other hand I like players to have choices they can exercise on how they influence the game. The two tokens meant intervention could be significant but did not dominate.
Overall, I think the battle went well and I enjoyed the company of the other players very much. I plan to host the same game with a different group of players next month. |
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