Last month, I hosted a game of Blücher in the shed for Nick, Harry, Dan, James and Jack. The scenario was Abensberg, 1809, on the Scenarios for Blücher page. We have played a few games based on the 1809 campaign using Blücher, Lasalle and Soldiers of Napoleon, but I haven’t tried to game Abensberg until now. The reason, I suppose, is that the day was more a series of separate actions than a set-piece battle. Formations appeared on the scene from different directions and it was hard to coordinate movements in the heavily wooded and hilly Bavarian landscape. The game saw Jack and James’ Bavarians put early pressure on the Austrian right flank under Nick and centre under Dan. Nick and Dan had weak forces and several dummy unit cards, the threat of which slowed the Bavarians somewhat but of course were removed as soon as the enemy got within spotting distance. The French then appeared behind the Austrian right flank, though curiously, they advanced with some caution. Meanwhile Dan was shifting his Austrian forces from the centre to the right, as Harry’s reinforcements arrived on the left and he finally got moving. Poor Harry had spent much of the game watching Dan and Nick play, but he didn’t complain and declared himself happy to be moving his grenadiers and kürassiers. Athough slow, the French advance threatened to encircle Nick’s remaining troops and he withdrew his paper-thin units towards Dan. As the Austrian right folded backwards, Harry on the left began to swing around the Bavarian right, and so the front rotated steadily clockwise. For a time, the Austrians looked as if they were going to lose too many units but Franco-Bavarian losses mounted too and as the gaming day drew to a close, it was clear that Austria had done enough to thwart Napoleon’s ambitions for the day. The two French objectives were still comfortably in Austrian control and more Austrian reinforcements had arrived on table. Victory, albeit marginal, went to the Kaiserlicks. The game moved at a good pace and the players had no difficulties with the Blücher rules. One personal innovation I think worked well was to give each player two tokens at the start of the game that they could spend, either in combat or in rallying a damaged unit. We found when we played Waterloo last year that the ability to rally troops in the rules as written was too generous, meaning that a commander capable or rallying units dashed around restoring fighting power left right and centre: not realistic. On the other hand I like players to have choices they can exercise on how they influence the game. The two tokens meant intervention could be significant but did not dominate.
Overall, I think the battle went well and I enjoyed the company of the other players very much. I plan to host the same game with a different group of players next month.
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