The other day I bought Tercios, the translation of a Spanish rule set that caught my eye at Warfare in Reading. It is a cracking rules system. The smallest unit is a Foot company or Horse squadron, with frontages being 12cm for large and 8cm for smaller units. Losses are accumulated as 'wear' points and there is no figure removal, so any basing system will work.
Units have various factors that mostly convert to the number of dice rolled to conduct a certain function. Dreadball players will recognise the approach: if, for example, a unit with discipline 4 wants to obey an order, 4 dice are rolled and as long as at least one rolls a 5+, the unit can proceed. Each turn, both players allocate order cards to their units and activate them alternately. Each order card has two possible functions, depending whether it is used for an activation or for a reaction. Certain cards give bonuses to different factors, so charging troops, for example, receive an increase in combat dice. These rules are carefully considered, elegant and intuitive once you get the hang of the basic concepts. The only aspect that I am not so sure about is the very wide range of qualities that are available to choose from for commander figures. There are so many that I end up confused by all of the nuances and possible combinations. They feel a bit like unnecessary chrome and my solution so far has been to ignore all but the simplest ones. The game plays fine without them and indeed, the free download of the rules from the el kraken website doesn't include them. This week I have received my copy of the supplement Kingdoms direct from Captain General in Spain. It adds many new options for the ECW and for armies in my beloved East European theatre The book is in Spanish and I have needed to use the dictionary here and there, but having a copy of Tercios in English helps a lot. I love the way the authors tackle the particularities of Eastern European warfare: Gulay-gorod, Tabor, Tatar horsemen, etc. are all represented neatly and without over complicating the rules. I also like the open-ended nature of unit construction: I can make this unit veteran, give that unit muskets, arm these horse with lances and so on. These rules deserve to be widely known outside Spain. I do hope somebody is writing an English translation of Kingdoms as I am sure they will be a success. Later this month we will be using Tercios/Kingdoms to replay the first encounter of the 1660 campaign in Ukraine, at Lubar. I am looking forward to seeing how they play in a multi-player game.
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