.As a fan of most games made by Sam Mustafa/Honour Games and a keen player of his Lasalle rules for Napoleonic Division level combat, I bought Lasalle 2 on release day earlier this month. I had already pored over the pre-release downloads so had a general idea what to expect, and was not disappointed by the full rules.
Others have described the changed mechanics in detail but in summary, the biggest innovation is a totally new play sequence, in which the clear phases common to most miniature rules have disappeared and the initiative shifts back and forth between the two sides until both have used up their momentum. This approach reminds me a bit of John Hill's board game of Stalingrad, published by SPI back in the 1980s. It is certainly original and looks interesting, but I suspect it will take a few games to get to grips with the subtleties. I hope people give the rules a chance before passing judgement.
I have adapted a scenario from the original rules to cover Lasalle 2. It is quite straightforward to do. The scenario is here
The other evening Dan and Spencer played their first game of Lasalle, leading a Liberation era force of Prussians and Russians in an attack on my French defenders. Little did we know that this is likely to be our last face to face game for some time.
Spencer’s Russians consisted of solid infantry and a position battery, while Dan had a mix of good Prussian regulars and unpredictable Landwehr, a foot battery and some Landwehr cavalry. My infantry was half Marine Infantry (Experienced/reliable) and half conscripts (the army list suggests they be Amateur/reliable but I’d made them Amateur/shaky by mistake. That’ll teach me not to check the lists!). I also had a foot and a horse battery and two regiments of mediocre Württemberg chevauxlegers.
My position consisted of a central hill with a two-base town to its left. My centre and right were covered by a stream, over which a road ran from the Allied position. Fans of the Battle of Leipzig may notice the broad similarity of troops and terrain with the combat at Mockern on 16 October 1813. I plan to run a multi-player LaSalle refight of Mockern later in the summer and would like the players to be familiar with the rules.
I deployed first, putting conscripts in the two town bases with a battalion behind; a battalion of Marines to their right; the two batteries and two more Marine battalions on the hill; and the cavalry on the right covering the bridge. Dan placed his battery on his base line, his regulars and cavalry on his extreme right and his Landwehr on his left. Spencer formed a compact block in march column, above the bridge.
I thought from their opening turns that the Allied plan was to mask my centre and assault the town on one flank and the bridge on the other. To stop me from leaving the hill, the two Landwehr battalions were sent to threaten it. Both Dan and Spencer advanced in march column, bringing several battalions within range of my artillery, which received double dice against such juicy targets. The Russians had the benefit of a stone wall to their front which negated this advantage, but the Prussian Landwehr advancing in the centre were seriously disrupted. Meanwhile Dan bombarded my conscripts in the town as his right wing came down the flank to assault them. Spencer crossed the bridge and formed line on my side of the stream with his lead battalion. But he also started siphoning his rear battalions off towards the centre, which now looked like a serious advance on the hill. I’m not sure if this had always been the plan or it was a decision on the hoof. It certainly glued my central battalions to their position.
After a couple of checks, the Prussian assault on the town made good progress, taking full possession by the end of the game. Dan’s Landwehr cavalry snuck in past a battalion square and charged my foot battery in front. The guns’ point blank canister emptied too few saddles and in the ensuing combat, the cavalry wiped them out. On the right, we had an interesting test of Russian nerve that paid off handsomely. I declared a cavalry charge against the battalion in line and Spencer elected to give fire as a reaction rather than form square. He inflicted 2 disruptions by fire and then in the ensuing combat, I only achieved an inconclusive victory despite my advantage in dice, which required me to fall back. A bit miffed, I charged with the other cavalry regiment and Spencer again stayed in line. This time the cavalry wiped him out. That’ll teach him! Or will it? He promptly marched another battalion forward to fill the gap. I declared another cavalry charge and, you guessed it, they met me in line. You also guessed it again: I lost the combat and my cavalry broke.
It was getting late by this stage and the loss of the cavalry took me to my break point. Although under the rules this does not automatically end a game, we agreed to stop there.
The game flowed very well considering two players were new to the rules. It would have gone even faster had we not digressed at various points to discuss everything from NapoleonTotal War to Zulu, my favourite film of all time. But what would be the fun in that? A wargame is at heart a social occasion and Spencer is irrepressible!
As for the game narrative, we agreed that mostly, the rules produced plausible outcomes and we did not feel they imposed unreasonable constraints. The successful Russian decision to receive cavalry in line did make me wonder if the rules are too favourable to this gambit succeeding. The issue hasn’t arisen before: in my previous games of Lasalle, players have tried to form square because they knew that this is what the infantry would have done. But Spencer has long experience of assessing rules and is willing to test their limits. He looked at the odds and decided he liked his chances of shooting my cavalry away without forming square.. This worked for him two times out of three. Now, the recorded cases when unsupported Napoleonic infantry in line successfully repelled cavalry are very few. A battalion commander threatened by cavalry would not check his chances in the rule book: he would follow protocol and try to form square. Nor would his division commander be involved in that decision.
I don’t like it when rules are too strict but I also don’t like it when a unit can perform outside the character of the period. I need to ask my statistician son to check how flukey the Russians were in this game but if the standard odds of the infantry in line succeeding against cavalry are good, then I fear we have a problem. I would see two possible options: either infantry in line charged by cavalry must always attempt to form square, or its firepower against enemy cavalry in contact should be reduced, for example hitting on 5s to reflect its nervousness about the impending clash.
My third option of course is to wait for version 2 of Lasalle, which Sam Mustafa has promised will appear in 2020. I look forward to that release very much.
Since we have been deprived of the chance to meet again for the time being, I am going to crack on with painting more figures for the refight of the battle for Möckern. With luck, we can hold this before the end of the summer!
I have played wargames for five decades. Recently retired, I have even more time to devote to it. More about me here.