Matt and I played a 100 Point game of Art de la Guerre on Wednesday. Matt commanded Republican Romans while I had a Gallic army. This was the first time we have played with impetuous troops and with light chariots. I had hoped to field enough Gauls for 200 points but was 30 odd points off. I need to get my last bare metal Gauls onto the painting table.
Matt won the initiative roll and chose to attack. The field had two gentle hills and a field, all spread around the table edges. The middle of the table was completely flat. Matt placed his cavalry on his right and rested his left on hills. I put my medium cavalry on the right and light chariots and scouts (javelin armed light cavalry) on my left.
My plan was to hold back the centre at the start and send my mounted troops forward. The chariots were to attack the Roman horse on my left. On the other flank my Medium cavalry were to go deep right, to discomfort the Roman centre but wait for the Gallic foot to advance and then join the attack. I reckoned that the first turn disadvantage against Roman swordsmen needed offsetting with some combined arms combat.
My right wing cavalry galloped down the field and onto the first hill. I faced them at about 1 o’clock and then turned my attention to advancing the left and centre. Matt meanwhile peeled a base of hastati off his centre, turned them to face my cavalry and began to advance. I had a turn to react but chose not to. On his next turn Matt charged my cavalry in the flank. I elected to evade, in the expectation that I could travel deeper towards the Roman rear. However, the rules revealed that evading troops must make a 90 or 180 degree turn before scampering off. Instead of going down the table, I had to face the side. Even had I rolled a 1or 2 I’d have still left the table. Idiot.
I deserved that three times over. First, I should have chosen my position and facing more carefully. Then, I had time to respond to Matt’s threat but didn’t. Finally, I chose to evade without knowing what that means in the rules. Accepting the flank attack would have been expensive but at least I might have done some good. As it was, the hastati had time to rejoin the main line having done their job of chasing away the threat. I won’t do that again. Probably.
Anyway. On the Gallic left my chariots attacked and got the better of the Roman cavalry while my centre advanced. In the event, the first clash of the heavy infantry went the Gauls’ way almost everywhere. Despite the Gauls losing impetus against the Roman swordsmen, the Gallic dice just rolled higher. The luck evened out in following rounds but my first round advantage held and the Romans broke three points before mine did.
The last few turns were tense and Matt’s victory point tally nearly overtook mine. But if I won the game, he got bragging rights for chasing off 14 points of cavalry with a base of hastati.
I like ADLG. The rules are clear and I find them a lot more enduring than the entry level DBA. I do however wonder about the wide range of outcomes possible in a combat round. This victory felt unjust. Matt‘s swordsmen should have had the edge over my Gauls but the dice rolled well for me and poorly for him. Perhaps this was more noticeable because we were playing a 100 Point game: my luck probably wouldn’t have been so great with more combats to resolve in the centre. Perhaps we should focus on 200 Point Battles in future. So I’d better get all my Gauls painted.
I have played wargames for five decades. Recently retired, I have even more time to devote to it. More about me here.