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Back to Macpherson's Ridge, 1863: History Repeating

6/2/2016

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On 3 February Ian, Matt and I fought a three player Longstreet game, using a rebooted version of the Macpherson's Ridge scenario (available here). I have slightly amended the set-up to allow the action to hot up sooner than previously. I have also tidied up the map. I played the Confederates, while Ian and Matt each led a Union brigade. Figures are 12mm by Kallistra.
Picture
Archer reaches Willoughby Run as the Iron Brigade arrive in the distance
The game begins as Buford's cavalry retires through the advancing 1st Division. Archer, on the Confederate right, raced the Iron Brigade to the ridge and just reached the crest first. Davis on the left assaulted Oak Hill on the Union right and his eager recruits piled straight into Cutler's position, with mixed results. One regiment bowled over the opposition and then routed an Iron Brigade regiment in column that was marching to reinforce Cutler. The other regiment was held by the Federals and quickly started losing bases. Even so, in the middle game the balance of losses was markedly in favour of the rebels.
Picture
Wadsworth's last regiment rushes to reinforce Oak Hill. This unlucky unit is about to be swept away while still in column.
The situation changed conclusively over the last two turns. First, the Iron Brigade assaulted Archer and while this was tough, they had the better of the combats. Then the Federals played the 'Couldn't hit an elephant' card, rolling a 6 and so completely denying the Rebels a turn. In their next turn the Iron brigade continued their attack and the Confederates hit Break point. Losses at the end of the game were 25 Federals and 29 Confederates. It was another great game in which the Elephant card was played at an ideal moment. Ian had been holding it since his very first replenish and he timed its use perfectly.
Picture
High watermark for Archer: his brigade didn't make it beyond Macpherson's Ridge.
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