Tales from a Wargame Shed
  • Blog
  • Home
  • About me
  • Periods played
    • Napoleonics
    • 17th Century Eastern Europe
    • ACW
    • Ancients
  • Scenarios and house rules
    • American Civil War scenarios
    • 17th Century scenarios
    • Napoleonic scenarios

Blog

Blücher mini-game: the fight for Plancenoit

20/12/2019

1 Comment

 
Picture
Matt and I played an impromptu game of Blücher last Wednesday, having established that this really would be our last chance for a wargame before he moves away. I already had units based and labelled for the Waterloo campaign, so we played a game loosely based on the first Prussian attack against Plancenoit. Matt commanded two brigades of the Prussian IV Corps plus Corps cavalry, while I had the French VI Corps, plus Domon and Subervie’s cavalry brigades. Matt’s IV Corps artillery and the French Young Guard would enter as reinforcements. We had two MO dice each.

The terrain was impressionistic but not too far off the real geography. Matt’s Prussians emerged from the Bois de Paris on the Eastern table edge, to find VI Corps deployed on high ground to the north east of Plancenoit. The Lasnes stream bounded the southern table edge. The village of Plancenoit was an objective for both sides and victory would go, either to the side occupying it at game end, or to whichever broke enemy morale first. The village was unoccupied at the start.
Picture
The French VI Corps are about to be ejected by the Prussians
I realised before the first turn that I had already broken the scenario, as the Blücher reserves rule meant that Matt could bypass VI Corps and walk his whole force into and around Plancenoit on his first turn. He is too canny a player to miss an open goal like that. As we were trying to recreate at least the flavour of the historical encounter, we agreed that Matt should treat the village as notionally occupied by the French, meaning that no unit on reserve movement could approach closer than 4BW away.

Matt began the game by advancing on Plancenoit on his left with one brigade while screening my French on the high ground with the other. In response, I shifted some of VI Corps to my right, sending one unit into Plancenoit. This had time to form garrison but would soon be ejected by a combined attack by two Prussian units. Meanwhile Matt tried to cut the village off from the rest of the French force by sending cavalry against my centre. The results there came out about even but I was left with a dent in the line. The French Young Guard then arrived and assaulted Plancenoit, failing to break in on the first attempt but kicking the Prussians out with the second attack.
Picture
The Young Guard arrives to retake Plancenoit (the units with red dice)
Matt’s IV Corps artillery arrived and I started to pull back my left hand infantry unit, which had started to look shaky due to Prussian gunnery. On reflection this was a mistake as the unit soon found itself caught between enemy infantry and cavalry, with no support within reach.

By now the turns were running down and Matt concluded he couldn’t eject the Young Guard with his depleted left wing units. Instead he drew back his left and focussed on reducing my morale before the turns ran out. I would have been wise to move back my own command and play for time, since Plancenoit was firmly mine. All I needed to do was hang on for a couple more turns. However we were both one morale point away from defeat and I thought I might break Matt as well as holding the village. What a glorious victory that would be! Of course it went wrong and Matt broke my morale first. Gamer, Know your limits!
Picture
So the game ended with Matt victorious. VI Corps was badly battered and the Young Guard held Plancenoit, while the Prussians were stood off from the village, with one brigade nearly used up but the other still in goodish shape. Historically the Prussians would soon be reinforced and retake Plancenoit, only to be ejected again by French Old Guard, before the weight of Prussian numbers, combined with the failure of the Middle Guard to break Wellington’s centre, would oblige the French to give up the village for good and join the general retreat.

This was an exciting and absorbing fight, despite its last minute arrangement and the small number of units. Rarely for me, I still haven’t felt the temptation to fiddle with the rules, as they continue to give plausible outcomes and to be great fun to play. With time for preparation I would have checked the map more carefully and given the scenario a dry run, which would have highlighted the risk that the reserves rule could be used to change the nature of the encounter. I could address this by changing French deployment to allow them to occupy Plancenoit at the start, even though this wasn’t actually how VI Corps initially deployed. Alternatively, we could decide that the Prussians cannot take a reserve move because they have been force marching all day from Wavre.

The figures we used are a mix of 1/72 scale plastics, which I have collected over many years to create the whole 1815 order of battle, originally based for Volley & Bayonet and Grande Armée. The number of figures per base is a bit sparse but I started this project on a budget. For games set in other campaigns besides 1815, I do prefer 6 or 15/18mm.

All in all, our impromptu game was great fun and I’m glad we were able to fit it in.
1 Comment
Fireymonkeyboy link
21/12/2019 12:11:38 pm

I'm interested in smaller games of Blucher - will definitely read back to see how other examples played.

Reply



Leave a Reply.

      Enter your email address to subscribe to blog updates

    Subscribe to blog alerts

    Archives

    December 2022
    October 2022
    September 2022
    August 2022
    July 2022
    June 2022
    April 2022
    March 2022
    February 2022
    January 2022
    December 2021
    September 2021
    July 2021
    May 2021
    April 2021
    March 2021
    February 2021
    January 2021
    October 2020
    September 2020
    August 2020
    July 2020
    June 2020
    May 2020
    April 2020
    March 2020
    February 2020
    January 2020
    December 2019
    October 2019
    September 2019
    July 2019
    June 2019
    May 2019
    April 2019
    March 2019
    January 2019
    November 2018
    October 2018
    September 2018
    August 2018
    July 2018
    June 2018
    May 2018
    March 2018
    February 2018
    January 2018
    November 2017
    October 2017
    September 2017
    August 2017
    June 2017
    April 2017
    March 2017
    January 2017
    December 2016
    November 2016
    October 2016
    September 2016
    August 2016
    July 2016
    June 2016
    May 2016
    April 2016
    March 2016
    February 2016
    January 2016
    December 2015
    November 2015
    October 2015
    September 2015
    August 2015
    July 2015

    Categories

    All
    6mm Figures
    Absolute Emperor
    ACW
    ADLG
    Ancients
    Battlegroup
    Battle Report
    Blucher
    Bolt Action
    Chain Of Command
    Eastern Renaissance
    Epic 40K
    For King And Parliament
    Games Workshop
    General
    Honour Games
    Infamy! Infamy!
    Lasalle
    Longstreet
    Modelling
    Napoleonics
    Napoleonic Scenarios
    Pickett’s Charge
    Polish Armies
    Rules Review
    Scenarios
    Scenery
    Sharp Practice
    Shenandoah
    Soldiers Of Napoleon
    Space Hulk
    Sword And Spear
    Tercios
    Too Fat Lardies
    To The Strongest
    Wargame
    Wargame Campaign
    Warhammer
    Warhammer 40K
    Wars Of The Repubic
    What A Tanker
    World War Two

    RSS Feed

  • Blog
  • Home
  • About me
  • Periods played
    • Napoleonics
    • 17th Century Eastern Europe
    • ACW
    • Ancients
  • Scenarios and house rules
    • American Civil War scenarios
    • 17th Century scenarios
    • Napoleonic scenarios