On 15 February we started an escalation campaign for Bolt Action, set in 1944 Normandy. We began with 500 point armies, with just platoon assets. Game 1: Ian's Fallschirmjaeger versus Matt's US. Matt fielded two regular and one veteran squads, a 1st Lieutenant and a medic. Ian had two sections of Fallschirmjaegers, one of them in a half track, and a 1st lieutenant. The scenario: meeting engagement. Back story: With the line stabilising, both sides are feeling for the enemy. They meet around the Maison Jaune, a local notary' house. Changes to BA scenarios: Losses from this scenario may be carried forward to the next game, with the chances of recovery better for a unit that was not completely wiped out; hence, either side may withdraw units from the table at any time. The Action. Matt arrived first, deploying his three squads together on his right flank. His left was protected from view by bocage (cannot be seen over except by troops lining the bocage). Ian brought his first section with its half-track in on his left, but brought his HQ and second section in on his far right, aiming to outflank Matt. Matt took advantage of the local superiority on his right with concentrated fire against Ian's left, with effective results. With several pin markers, Ian failed a crucial order test and was unable to withdraw before Matt's third squad assaulted his section. This spelt the end of the clash, with Ian's surviving troops linking up with the half track and departing the field. First blood to Matt's US. Game 2 Same scenario, my British against Ian's second force of Fallschirmjaegers. I deployed three regular sections, a 1st lieutenant and a light mortar. Ian had an identical force to game 1. Same terrain. I came on closely grouped on the right flank, with the light mortar in a ruined pig sty a little to the left. Ian came on opposite me but, having seen my deployment, shifted quickly to his right. My platoon swung 90 degrees to face Ian's new position. Firing was limited to lmgs and Ian's half track mmg. The British had slightly more success until Ian's MMG scored a lucky hit that removed a Bren team. Having spent most of the game manoeuvring, we ended with an inconclusive draw. After the games we rolled to see which of our losses would return in time for the next game. Only Ian's fallschirmjaeger section that was destroyed in close combat ceased totally to exist.
In the next game, players will pay for their surviving reduced sections at normal cost, then buy more assets to the new points limit. Ian will have to replace his lost section with a regular section, so one below the quality of his original troops. Two games in, the points table is: Matt: played 1. Won 1. 2 points Ian: played 2. Lost 1, drew 1. 1 point Tim: played 1. Drew 1. 1 point We play again on 8 March.
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