TALES FROM A WARGAME SHED
  • Blog
  • Home
  • About me
  • Scenarios and house rules
    • American Civil War scenarios
    • 17th Century scenarios
    • Napoleonic scenarios
  • Periods played
    • Napoleonics
    • 17th Century Eastern Europe
    • ACW
    • Ancients

Blog

Chain of Command game 3: learning the ropes

20/1/2020

0 Comments

 
On 16 January Spencer and I played a game of Chain of Command. I am still learning the ropes but Spencer did a great job helping me to address the subtleties of the game.
The scenario was loosely based on a German counter attack during Market Garden, with Spencer’s elite US airborne in a built up area responding to an assault by my reinforced platoon of regular grenadiers, with Panther support. His morale should by rights have been much higher than mine but the dice rolls left him with 9 and me with 8.
Picture
The 6x4 foot table had a street going lengthways down the middle, with houses and ruins on either side and a T junction at one end. Most of the scenery was mine but Spencer brought a lovely lot of rubble, some home made but most from Charlie Foxtrot.
The patrol phase saw each of us trying to gain ground around the other’s right. I was quite happy with the outcome as I think I finally realised how important it is to get patrol markers out in front of the desired jump off points.
On the first turn, Spencer deployed a squad and senior leader on his right. He placed an MMG in rubble and the balance of GIs going tactical in the open, in an early bid to take my left-hand Jump-off Point which was behind his right rear. In my turn I deployed a grenadier squad on this JoP and fired at the Airborne in the open. Some very lucky rolls put a lot of shock on the paras and Spencer decided to pull his squad back behind a wall. Unfortunately for him, he rolled low for movement which meant his squad could only retreat to the wall and had to stay on the German side of it for another turn. I brought on an MG42 and a Panther to lay down concentric fire on the Airborne squad. The Yanks shook off the resulting shock, got over the wall and returned fire. The duel between my regulars and the smaller number of Spencer’s elites was surprisingly balanced, but my original squad’s losses rose and it became pinned, with its junior leader first wounded,then killed. My morale by now had dropped to 5. However, Spencer’s losses also gradually rose and he decided he wouldn’t be able to break the pinned squad before his own losses went critical. Concluding this could only end badly, Spencer withdrew his squad out of sight behind the central building
Meanwhile, in the centre, I brought in my other two squads, placing one in a ruin facing forward and the other behind them and facing right. Spencer deployed a sniper who started nibbling away at the first of these squads, then he brought in another Airborne squad and senior leader on my right flank. As these troops advanced, Spencer brought his original squad round from behind the building to provide supporting fire.
Thus far, the game had been going Spencer’s way, with his morale still intact and mine down by 3 points. But I had been rolling lots of 5s and found myself with two Chain of Command dice. Spencer sent his left hand squad to assault my right flank, which I interrupted with a CoC die. Spencer rolled low for movement and failed to make it into cover. I laid more fire into the advancing Paras, who lost men and some morale points to bad stuff but were still grinding forward. I used the other CoC die to interrupt them again but they still kept coming. Then, I rolled three 6s and was finally able to break Spencer’s left and bring his morale to zero. Game over.
That was fun. Really fun. I cannot gloat as Spencer was most generous in helping me to work out my options and reminding me of the significance of the end of turn. The game had a strong narrative feel and I came across some new and interesting rules wrinkles that didn’t crop up in my first two games.
I was happyish with the table but have decided to buy an urban game mat, as the green high street just looked wrong! I am thinking I would then add green spaces back by making some back gardens and placing these as necessary. I also need more rubble and more walls. Time for another chat with Mr Foxtrot.
0 Comments



Leave a Reply.

      Enter your email address to subscribe to blog updates

    Subscribe to blog alerts

    Archives

    February 2025
    November 2024
    July 2024
    November 2023
    October 2023
    July 2023
    June 2023
    January 2023
    December 2022
    October 2022
    September 2022
    August 2022
    July 2022
    June 2022
    April 2022
    March 2022
    February 2022
    January 2022
    December 2021
    September 2021
    July 2021
    May 2021
    April 2021
    March 2021
    February 2021
    January 2021
    October 2020
    September 2020
    August 2020
    July 2020
    June 2020
    May 2020
    April 2020
    March 2020
    February 2020
    January 2020
    December 2019
    October 2019
    September 2019
    July 2019
    June 2019
    May 2019
    April 2019
    March 2019
    January 2019
    November 2018
    October 2018
    September 2018
    August 2018
    July 2018
    June 2018
    May 2018
    March 2018
    February 2018
    January 2018
    November 2017
    October 2017
    September 2017
    August 2017
    June 2017
    April 2017
    March 2017
    January 2017
    December 2016
    November 2016
    October 2016
    September 2016
    August 2016
    July 2016
    June 2016
    May 2016
    April 2016
    March 2016
    February 2016
    January 2016
    December 2015
    November 2015
    October 2015
    September 2015
    August 2015
    July 2015

    Categories

    All
    6mm Figures
    Absolute Emperor
    ACW
    ADLG
    Ancients
    Battlegroup
    Battle Report
    Blucher
    Bolt Action
    Chain Of Command
    Eastern Renaissance
    Epic 40K
    For King And Parliament
    Games Workshop
    General
    Honour Games
    Infamy! Infamy!
    Lasalle
    Longstreet
    Modelling
    Napoleonics
    Napoleonic Scenarios
    Pickett’s Charge
    Polish Armies
    Rules Review
    Sam Mustafa
    Scenarios
    Scenery
    Sharp Practice
    Shenandoah
    Soldiers Of Napoleon
    Space Hulk
    Sword And Spear
    Tercios
    Too Fat Lardies
    To The Strongest
    Wargame
    Wargame Campaign
    Warhammer
    Warhammer 40K
    Wars Of The Repubic
    What A Tanker
    World War Two

    RSS Feed

  • Blog
  • Home
  • About me
  • Scenarios and house rules
    • American Civil War scenarios
    • 17th Century scenarios
    • Napoleonic scenarios
  • Periods played
    • Napoleonics
    • 17th Century Eastern Europe
    • ACW
    • Ancients