I have spent the last couple of weeks painting ACW casualties. I picked up a copy of Pickett's Charge from Too Fat Lardies and they have really caught my imagination. Longstreet is my favourite game for brigade actions (actually it's my favourite game full stop) but it was over its limit when we used it to play day one of Gettysburg. On to Richmond by Paul Koch is excellent for army level actions, with its brigade sized units and streamlined mechanics. But Pickett's Charge strikes me as a good set for divisional and Corps level battles. Unlike Longstreet, these rules require casualty markers, so I needed to get equipped. I bought 30 casualty dials from Warbases, which show numbers from 1 to 12, and painted up some Kallistra 12mm casualties I have had for a year or so. I stuck them on the dials and added sand, tufts and flock. I am pleased with the results. The casualties don't stand out too much but my aim is for the dials to blend in to the rest of the table, which I think they will do.
I decided against splatting ketchup everywhere. The most I'll paint on a wargame figure is a red stain on a bandage. I think this is a generational thing. Zulu is my favourite war film and I wanted my sons to share my enthusiasm. They quite enjoyed it but both thought it odd that with all the shooting and stabbing, virtually no blood was visible throughout the film. This had never occurred to me! Anyway, I prefer my casualties to be nearer the spirit of Zulu than of Saving Private Ryan.
Perhaps I should have waited to see if I enjoyed playing Pickett's Charge before making the markers. But I'm pretty confident it will go down well.
For our first game, I am looking at Bristoe Station in late 1863, the one after which Lee told Hill to bury the dead and say no more about it. I am attracted to the fog of war in this battle, when a force pursuing a retreating enemy was suddenly assailed from a new direction entirely. It is a situation that most wargame rules make very hard to pull of: usually the players can see too much and the rules allow them to do too much. I'm hoping that Pickett's Charge will provide the balance between restricting player omnipotence and still giving a satisfying game.
Meanwhile I have just finished reading Rebel Yell, the biography of Thomas 'Stonewall' Jackson by S.C .Gwynne . It is a great book, showing the contrasts in Jackson's character and bringing his campaigns vividly to life. The accounts of fighting are authoritative and clear. This isn't a biased account: Jackson's frailties are scrutinised as closely as his strengths. There is plenty of inspiration here for the wargamer. The author doesn't speculate on what would have happened had Jackson not died after Chancellorsville, but is certain that the loss to the Confederate military cause was immense.
I have played wargames for five decades. Recently retired, I have even more time to devote to it. More about me here.