Tales from a Wargame Shed
  • Home
  • About me
  • Blog
  • Periods played
    • Napoleonics
    • 17th Century Eastern Europe
    • ACW
    • Ancients
  • Scenarios
    • American Civil War scenarios
    • 17th Century scenarios
    • Napoleonic scenarios
    • WW2 Maquis campaign

Blog

​

For King and Parliament out East: unit stats for Muscovy

24/9/2019

3 Comments

 
Picture
Late in 2018 I posted some house rules for adapting For King and Parliament to campaigns in Eastern Europe. These included unit statistics for Cossack and Commonwealth armies, around the time of the Berestechko campaign of 1651. Recently I extended the stats to cover Muscovy. I have been rereading an account of the 1660 Cudnów/Chudnov campaign, in which a Muscovite army advancing in Ukraine was checked and later defeated by the joint Polish forces of Lubomirski and Potocki. 1660 offers lots of scope for scenarios, including a meeting engagement, a set piece battle with a surprise twist, a rearguard action and an assault on a fortified camp. I have three different accounts of the campaign including detailed orders of battle and it cries out for some wargames.
.
Back in 2015 and 2016 we fought several games based on 1660, first using Pike and Shotte and later using the Spanish set, Tercios/Kingdoms. Both rules gave satisfying games and I particularly like the mechanisms in Tercios, but I’d love to see how the bigger actions in particular play using FKaP. The first scenario I plan to run is the battle of Lubar, in which the Muscovite general, Sheremetyev, offered battle in the belief that he outnumbered the enemy. It was his first and only foray into an open field.

I have uploaded the new unit stats and FKaP army lists for Cudnów here, I am still working on the map and scenario for Lubar and will put this up when it is a bit more polished.
Picture
3 Comments
Simon Miller
25/9/2019 02:38:07 pm

That sounds like fun! I'll look out for the AAR.

Reply
Steven Price
28/12/2019 12:29:14 pm

Hi I have been lookiing at your site for a little while as recently I came across a long forgotten box of 25mm Hinchliffe Muscovites and started painting them! Me, not painted for 20 years+ but hey, the spirit moved me. Now, am I mistaken but did I trip over some links to your painted figures, particularly staff and artillery, or was I dreaming? If I did, I can't find them now, can you help this aged wargamer?

Thanks

Steve
Leamington Wargames Club

Reply
Tim
1/1/2020 08:34:53 am

Hi Steve
Thanks for your comment. There are a few photos dotted around my site, some of them Muscovite, but nothing extensive. Also, I have no illusions about my painting abilities: I am at the shallower end of the talent pool! But if it gets you thinking, I’d be happy to put a few photos in a new blog post. I’ll do this in the next couple of days.
I envy you your Hinchliffe figures. I have some of their Ancients and they have such character.
Cheers
Tim

Reply



Leave a Reply.

      Enter your email address to subscribe to blog updates

    Subscribe to blog alerts

    Archives

    October 2020
    September 2020
    August 2020
    July 2020
    June 2020
    May 2020
    April 2020
    March 2020
    February 2020
    January 2020
    December 2019
    October 2019
    September 2019
    July 2019
    June 2019
    May 2019
    April 2019
    March 2019
    January 2019
    November 2018
    October 2018
    September 2018
    August 2018
    July 2018
    June 2018
    May 2018
    March 2018
    February 2018
    January 2018
    November 2017
    October 2017
    September 2017
    August 2017
    June 2017
    April 2017
    March 2017
    January 2017
    December 2016
    November 2016
    October 2016
    September 2016
    August 2016
    July 2016
    June 2016
    May 2016
    April 2016
    March 2016
    February 2016
    January 2016
    December 2015
    November 2015
    October 2015
    September 2015
    August 2015
    July 2015

    Categories

    All
    ACW
    ADLG
    Ancients
    Battlegroup
    Battle Report
    Blucher
    Bolt Action
    Chain Of Command
    Eastern Renaissance
    Epic 40K
    For King And Parliament
    Games Workshop
    General
    Honour Games
    Lasalle
    Longstreet
    Modelling
    Napoleonics
    Pickett’s Charge
    Polish Armies
    Rules Review
    Scenarios
    Shenandoah
    Space Hulk
    Sword And Spear
    Tercios
    To The Strongest
    Wargame Campaign
    Warhammer
    Warhammer 40K
    What A Tanker
    World War Two

    RSS Feed

General rules

The Map

The map has the following features:
  1. Named towns (large dot)
  2. Named villages (small dot)
  3. Numbered farms (spotted dot)
  4. Forest hexes. Each patch of forest is lettered for identification purposes.
  5. Main roads (dark brown)
  6. Minor roads (tan)
  7. Rivers (blue)
  8. Railway line (black)
  9. Open hexes. Although ‘open’, these still represent farmland with fields and hedges, streams and ditches.

Hex rows are labelled with letters. Individual hexes are identified by counting away from the left of the row containing the letter (including part hexes). Thus, La Redoute is in hex E7; Saint Michel de Livet is in hex J3.

Assets


Each player has various assets, including fighting men and women, vehicles, technical resources and bases. As the campaign is under way at present I am not listing all of these on the website yet. But examples include
  • German infantry section with Opel lorry
  • Osttruppe section
  • Active Maquis cell
  • Sleeping Maquis cell
  • Arms cache
  • Safe house
  • Etc.

Issuing orders

Every turn, each player receives a briefing on events in the previous turn, along with one or more tasks for the turn ahead.

A turn is not a fixed period of time but an episode in which something happens. Each turn, the players will receive a briefing on the situation and should then issue orders to their assets to allow them to deal with the current challenge. Play is similar to a Dungeons and Dragons approach: they will not be constrained by mechanical rules although these exist in the umpire’s set. The umpire will try to carry out the players’ instructions and will report the outcome at the end of the turn.

That said, the players are given some guidelines:
  • Lorries can reach anywhere on the map using the road net. Their passengers can then disembark and move on foot. I will presume that lorry-borne units will return to base at the end of the turn unless a player orders them to stay in another village or town. The gas powered lorries risk breaking down but otherwise are the same as the Opel lorries.
  • The Steyr heavy car and kübelwagen can reach anywhere on the map, not just on the road net.
  • Troops on foot may walk up to 4 open hexes, either from their base or from the point where a vehicle has transported them. I will presume they will return to base at the end of the turn unless a player orders them to stay in another hex (troops on foot can bivouac in non-urban hexes).
  • The tank can travel up to 12 hexes in a turn and will end the turn where it has been sent (ie it won’t return to base at turn’s end). It derives no benefit from roads.
  • Players may issue contingency orders, for example to lie in ambush or to look out for a signal and then take another action..
  • Home
  • About me
  • Blog
  • Periods played
    • Napoleonics
    • 17th Century Eastern Europe
    • ACW
    • Ancients
  • Scenarios
    • American Civil War scenarios
    • 17th Century scenarios
    • Napoleonic scenarios
    • WW2 Maquis campaign