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Napoleonics: Absolute Emperor at the Club

23/2/2022

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The other evening I laid on a game of Absolute Emperor at the Staines Wargames Club. I put together a scenario based on the Allied attack on the morning of the first day of the battle of Leipzig, 16 October 1813. It was deliberately a smallish game, as two players were new and the rest of us are still learning the rules. Ian and Paul led the Allies against Nick and Chris commanding the French. We used the house rules/clarifications that Chris and I had pulled together after our first two games. These don’t so much replace any published rules as clarify situations that the rules don’t directly address.

I have uploaded the scenario here. The standard victory conditions were slightly modified by giving the Allies a bonus elan point for every town they take from the French during the game.

How it played and some more thoughts about AE

To cut a long story short, the Allies won, with the French line still intact at the end but withdrawn to near their baseline.

These are my thoughts after our club night christening:

  • Absolute Emperor is a good fit for a club game as it is easy to learn and plays quickly. It is quite an achievement to finish a game before chucking-out time.
  • The AE mechanics are solid and outcomes plausible: I don’t recall anybody being unhappy with the logic of a game event. This is quite something as in my experience of some rules, players will challenge a game event as ‘unrealistic’, based on their reading of the history.
  • The rules set some interesting challenges, even with relatively few units per command. At the start of the game, one player was dismayed to have so few units under his control yet they turned out to be enough to secure his side the win.
  • It is important to explain to new players that units are divisions and not battalions: for those used to tactical level rules, it can be a challenge to ‘zoom out’ to the higher level formations. I wonder if using 6mm figures might help perceptions here.
  • Finally and most importantly: Absolute Emperor is great fun. The players seemed to enjoy themselves and they all said they’d like to play these rules again.
Picture
What next? Well, we could find another bit of Leipzig to refight but even I am feeling the need for a change from the Battle of Nations. I am thinking of an 1809 game, perhaps the Wagram scenario in the AE rulebook. I do have a soft spot for Austrians. I am also wondering about doubling the size of infantry and cavalry units, to reinforce the message that these are big formations.
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