I played a second run through with Tercios at the weekend, using a scenario based on the First Encounter at Lubar, 11 September 1660, previously written for Maurice. To test the variety of troop types, I added some Pike and Shot units to the Polish OOB.
The Battle was fought between Cossacks with Muscovite cavalry support and Poles with a Tatar contingent. In the actual encounter, the Poles surprised the Cossacks on the march. The Cossacks withdrew to high ground and held the Poles off until relieved by Muscovite Horse. I started the game at the point when the Cossacks had already formed on the high ground and the Muscovite Horse had arrived to reinforce them. I chose to start here because Tercios doesn't allow for units to be in March formation. This shouldn't be too difficult to invent with a bit more experience but I steered clear for now.
The game began with an attack on the mounted troops on the Cossack right by the Tatars. This took place in forest and made little progress either way: the two sides were well matched and fired a lot of arrows, but without decisive effect. This felt absolutely right. Then the Polish heavy cavalry, also on the left, clashed with Muscovite Horse and annihilated it. However the Poles were disorganised at the end of the combat and struck in turn by supporting Muscovite Horse. They survived but were forced to retreat. These rules certainly reward the use of supporting units.
In the centre, the Polish Pike and Shot closed on the Cossack Foot on the hill. The encounter was slower going than the mounted combats. To their right, two Polish Dragoon regiments exchanged fire with more Cossack foot regiments and came off significantly worse. Again, this felt right: dragoons ought not to stand toe to toe with enemy infantry for long, as they will inevitably come off worse.
On the Polish right, two regiments of Reiters, one Muscovite and one Polish, clashed. (By 1660 Reiters in both armies no longer fought with Caracole fire: they mostly reserved the pistol for melee, although they might fire at infantry in preference to charging home. In Tercios terms, they were more like Modern cavalry squadrons.) In this combat, the Muscovites gained the advantage and their Polish opponents retreated.
With their cavalry recoiling on both flanks and the centre accumulating wear points, I decided the Poles had had enough for the day.
For this second run through, the rules worked smoothly and gave plausible results. Great fun. The long-suffering Ian and Matt have agreed that our next game will be Tercios. I plan to write a scenario for Lubar on 12 September 1660, when both armies had arrived on the field and prepared for a set-piece battle.
I have played wargames for five decades. Recently retired, I have even more time to devote to it. More about me here.