Last Sunday, my son Nick and I played a game of Warhammer for the first time in around eight years. His Orc horde faced off against the men of Hochland, in a 2500 point battle using Warhammer 7th edition rules and army lists.
For a good twelve years from about 1999, Nick, his brother Will and I were obsessed with the worlds of Warhammer and 40K. Like GW’s new releases, we tended to alternate our games between Old World and Far Future. I had a soft spot for the Empire and Imperial Guard and Nick and Will both liked the Orcs - and Orks.
After about 2010 our GW games trailed off as the boys grew up and Nick began to share my interest in historical gaming. When we have occasionally returned to GW, we played 40K or Epic as these seemed easier to pick up after a break. This Christmas, however, we decided it would be fun to revisit the Old World. We agreed to revise the rules and army books and met up for the game last weekend.
We had started Warhammer with the 5th edition and played through to the 8th. While we must have played more games of 6th edition than any other, Number 7 was our favourite, especially for magic. 8th edition made changes that favoured immense, unwieldy units and created new terrain rules that just felt silly to us. It also had fewer possible combinations in magic and other items than the earlier editions.
I’m not sure how the GW player community would classify 7th edition. From what I read, I don’t think it, or any of the editions we played, are early enough to qualify as ‘Oldhammer’. Whatever the label, 7th was our choice for the reunion bash.
And bash is the word. Nick chose numbers and filled his centre with black orcs and boys, with goblins on both flanks, a giant on his far left and wolf riders, spider riders and a squig herd on his right. I had a smaller force, with 20 knights and two spear blocks on the right, a steam tank, pistoliers and 20 swordsmen on the left and two great cannon in the centre with handgunners between them. My plan was to hold him on the left and centre and swing my right around to roll up his line. Nick’s plan was to break my centre and skirmish on the right, while blocking on the left with 40 night goblins and the giant. He had two shamans, while I had one wizard and Luther Huss, who I took as my army general.
The game started well for me. Early on my cannon dealt some serious damage to the black orcs and actually broke them. But they rallied quickly and got back into the action. I then misfired both of my great cannon, with each losing two rounds of fire at a crucial stage of the orc advance. Nick had his share of bad luck too, when his goblin fanatics failed to wound a single human but caused spectacular damage to their own unit and then knocked three wounds off his giant. How we laughed.
To cut to the chase, Nick’s boys completely crushed my centre. My right had some success against the night goblins but this performance was frankly a poor return on the points invested in my units. Nick’s right didn’t get going until late in the game, partly due to animosity. I conceded after turn five, having no troops at all in my centre, only a couple of units on my right and the steam tank soldiering on alone on the left. There was no coming back from the Orc sledgehammer.
That was such fun. We had forgotten the humour in Warhammer: fanatics, squig riders and squabbling orcs add up to some memorable moments. We agreed that we had both forgotten how to make best use of our troops and our army lists (especially mine) could have been more thoughtful. For example, I forgot to buy a dispel scroll for my wizard, which is an item I used never to leave home without. I also invested a lot of points in the two units of knights that I then kept out of the main action. That, frankly, was a waste. I was a bit unlucky with my two cannon misfires but that wasn’t why my centre folded: I had been daft to place so few troops there.
We agreed afterwards that we will play a few more games with the same rules and the same two races this year, so we can relearn how to use our armies. It was challenging and even more fun than I had expected to be back in the Old World.